GetPooled(SerializedProperty)
Gets an event from the event pool and initializes it with the values provided. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.
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Definition
- Type: Method
- Namespace: UnityEditor.UIElements
- Assembly: UnityEditor.CoreModule
public static SerializedPropertyChangeEvent GetPooled(SerializedProperty value)
Parameters
The SerializedProperty that changed.
Returns
Type | Description |
|---|---|
| SerializedPropertyChangeEvent | An initialized event. |