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Unity Engine

Unity Engine

SetIsDifferentCacheDirty()

Update hasMultipleDifferentValues cache on the next /Update()/ call.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public void SetIsDifferentCacheDirty()

Remarks

Normally, you should not need to call this, as the SerializedProperty setters take care of this. However, when you change an object bypassing the SerializedProperty class, you will need to manually call this to force the difference cache to be updated.