Clear()
Deletes all runtime data for the currently loaded Scenes.
읽는 시간 1분최근 업데이트: 22일 전
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static void Clear()
Remarks
This method deletes the following: baked and real-time lightmaps, Enlighten Realtime Global Illumination metadata, baked output on Lights, and baked and real-time data on instances (index, ST and per-instance UVs).
This method does not delete lightmaps, Reflection Probes, or the Lighting Data Asset. See also: Lightmapping.ClearLightingDataAsset.