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Unity Engine

Unity Engine

AddLocaleVariantFile(string, string, string)

Adds Locale to Variant Group of Xcode Project for iOS platform.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public void AddLocaleVariantFile(string groupName, string code, string path)

Parameters

groupName

The name of the variant group where the Locale will be added.

code

The identifier of the provided Locale.

path

The path of the directories containing the ‘InfoPlist.string’ files for different locales.