componentsNotMatchedBecomesOverride
If a Component is not matched up then it can become an added Component on the new Prefab instance. This property is only used when used together with ObjectMatchMode.ByHierarchy.
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Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public bool componentsNotMatchedBecomesOverride { get; set; }
Remarks
If this property is false then the Component will be deleted if it doesn't match a Component on the PrefabAsset. Additional Resources: ConvertToPrefabInstanceSettings.gameObjectsNotMatchedBecomesOverride, ConvertToPrefabInstanceSettings.recordPropertyOverridesOfMatches.