GetPlayerObjectIdentifiersInSerializedFile(string, BuildTarget)
Returns a list of objects directly contained inside of a loose serialized file.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEditor.Build.Content
- Assembly: UnityEditor.CoreModule
public static ObjectIdentifier[] GetPlayerObjectIdentifiersInSerializedFile(string filePath, BuildTarget target)
Parameters
Returns
Type | Description |
|---|---|
| ObjectIdentifier[] |
Remarks
Internal use only. See note on ContentBuildInterface.