ChildAnimatorStateMachine
Structure that represents a state machine in the context of its parent state machine.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Struct
- Namespace: UnityEditor.Animations
- Assembly: UnityEditor.CoreModule
public struct ChildAnimatorStateMachine
Properties
Property | Description |
|---|---|
| position | The position of the state machine node in the context of its parent state machine. |
| stateMachine | The state machine. |