startMassUpdate
Should the body update its mass properties when this shape is created. Disabling this improves performance when multiple shapes are being added to the same body. The mass of a body can then be explicitly updated by calling PhysicsBody.ApplyMassFromShapes See PhysicsShape.startMassUpdate.
읽는 시간 1분최근 업데이트: 21일 전
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public bool startMassUpdate { readonly get; set; }