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Unity Engine

Unity Engine

PhysicsShape.Contact

The contact between two shapes. By convention the manifold normal points from shape A to shape B. See PhysicsBody.GetContacts and PhysicsShape.GetContacts.
읽는 시간 1분최근 업데이트: 21일 전

Definition

  • Type: Struct
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public readonly struct PhysicsShape.Contact

Properties

Property

Description

contactIdThe unique Id of this contact. This contact is volatile and may be destroyed automatically when the world is modified or simulated therefore it should always be checked for validity with PhysicsShape.ContactId.isValid.
manifoldThe contact manifold describing the contact.
shapeAOne of the shapes involved in the contact.
shapeBThe other shape involved in the contact.