collideConnected
This is unused in this specific joint and is always false. Typically this gets whether the shapes on the pair of bodies can come into contact.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public bool collideConnected { get; set; }