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Unity Engine

Unity Engine

isValid

Check if the AABB is valid. To be valid, PhysicsAABB.upperBound should be equal to or above PhysicsAABB.lowerBound.
읽는 시간 1분최근 업데이트: 21일 전

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public readonly bool isValid { get; }