isValid
Check if the AABB is valid. To be valid, PhysicsAABB.upperBound should be equal to or above PhysicsAABB.lowerBound.
읽는 시간 1분최근 업데이트: 21일 전
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public readonly bool isValid { get; }