기술 자료

Unity Engine

Unity Engine

ghost2

The head ghost vertex A ghost vertex is used by the solver to define how a collision response should be handled when a contact with the vertex occurs.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public Vector2 ghost2 { readonly get; set; }