기술 자료

Unity Engine

Unity Engine

operator !=

Returns the result of a componentwise not equal operation on two float2x2 matrices.
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Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator !=(float2x2, float2x2)

Returns the result of a componentwise not equal operation on two float2x2 matrices.
public static bool2x2 operator !=(float2x2 lhs, float2x2 rhs)

Parameters

Left hand side float2x2 to use to compute componentwise not equal.

Right hand side float2x2 to use to compute componentwise not equal.

Returns

Type

Description

bool2x2bool2x2 result of the componentwise not equal.

operator !=(float2x2, float)

Returns the result of a componentwise not equal operation on a float2x2 matrix and a float value.
public static bool2x2 operator !=(float2x2 lhs, float rhs)

Parameters

Left hand side float2x2 to use to compute componentwise not equal.

Right hand side float to use to compute componentwise not equal.

Returns

Type

Description

bool2x2bool2x2 result of the componentwise not equal.

operator !=(float, float2x2)

Returns the result of a componentwise not equal operation on a float value and a float2x2 matrix.
public static bool2x2 operator !=(float lhs, float2x2 rhs)

Parameters

Left hand side float to use to compute componentwise not equal.

Right hand side float2x2 to use to compute componentwise not equal.

Returns

Type

Description

bool2x2bool2x2 result of the componentwise not equal.