기술 자료

Unity Engine

Unity Engine

Dispose()

Releases this context and clears all associated visualization data.
읽는 시간 1분최근 업데이트: 2달 전

Definition

public void Dispose()

Remarks

Unregisters this context from the Registry and clears any associated visualization data. Any subsequent calls after the first successful dispose are ignored.

Examples

Context context = Registry.CreateVisualizationContext(graphGuid);// ... use the context ...context.Dispose();