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Unity Engine

Unity Engine

Invoke

Gets the delegate associated to this function pointer in order to call the function pointer. This delegate can be called from a Burst Job or from regular C#. If calling from regular C#, it is recommended to cache the returned delegate of this property instead of using this property every time you need to call the delegate.
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Definition

  • Type: Property
  • Namespace: Unity.Burst
  • Assembly: UnityEngine.BurstModule
public T Invoke { get; }