HeightAndLod
Synchronizes height data of the heightmap texture from the GPU back to CPU memory. Then computes LOD data, used for determining the tessellation level, from the height data.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
HeightAndLod = 2