localToWorldMatrix
The transformation matrix used to transform the Rigidbody2D to world space.
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Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public Matrix4x4 localToWorldMatrix { get; }
Remarks
The transformation matrix is calculated as the combination of the Rigidbody2D.position and the Rigidbody2D.rotation.
Additional Resources: Collider2D.localToWorldMatrix and Matrix4x4.