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Unity Engine

Unity Engine

IsSleeping()

Is the rigidbody "sleeping"?
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public bool IsSleeping()

Returns

Type

Description

bool

Remarks

Sleeping is an optimisation that is used to temporarily remove an object from physics simulation when it is at rest. This function tells if the rigidbody is currently sleeping.