overrideSceneCullingMask
Uses the RenderParams.sceneCullingMask property to specify a custom SceneCullingMasks. This property is only available in the Editor, you can still access it in a Player but it'll be ignored.
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Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public bool overrideSceneCullingMask { readonly get; set; }