IsPropertyLockedByAncestor
Checks whether a property is locked by any of ancestor of this material.
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Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
IsPropertyLockedByAncestor(int)
Checks whether a property is locked by any of ancestor of this material.
public bool IsPropertyLockedByAncestor(int nameID)
Parameters
Property name ID, use Shader.PropertyToID to get it.
Returns
Type | Description |
|---|---|
| bool | Returns true if the property you pass in is locked by any of ancestor of this material. Otherwise, returns false. |
Remarks
If a property is locked by an ancestor of the material, any change to the property on this Material will not have any effect until the property is unlocked by the ancestor. Note that this method is Editor-only.
Additional Resources: Material.SetPropertyLock.
IsPropertyLockedByAncestor(string)
Checks whether a property is locked by any of ancestor of this material.
public bool IsPropertyLockedByAncestor(string name)
Parameters
Property name, e.g. "_SrcBlend".
Returns
Type | Description |
|---|---|
| bool | Returns true if the property you pass in is locked by any of ancestor of this material. Otherwise, returns false. |
Remarks
If a property is locked by an ancestor of the material, any change to the property on this Material will not have any effect until the property is unlocked by the ancestor. Note that this method is Editor-only.
Additional Resources: Material.SetPropertyLock.