기술 자료

Unity Engine

Unity Engine

filteringGaussianRadiusIndirect

Specifies the method that the Progressive Lightmapper uses to reduce noise in lightmaps. (Editor only).
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public float filteringGaussianRadiusIndirect { get; set; }

Remarks

Options are
None
,
Automatic
, or
Advanced
.
This setting affects lightmaps generated by the Baked Global Illumination system. It only applies to the the Progressive Lightmapper.
When Unity serializes this
LightingSettings
object as a Lighting Settings Asset, this property corresponds to the Filtering property in the Lighting Settings Asset Inspector.
Additional Resources: Lighting Settings Asset.