기술 자료

Unity Engine

Unity Engine

AlwaysOnAtlas

Always pack all the SpriteAtlas.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
AlwaysOnAtlas = 4

Remarks

Trigger packing when going into Play mode or building player/bundles.
Legacy sprite packer will not be used.