changeRootNameToAssetName
Change the name of the root GameObject to match the name of the Prefab Asset used when replacing the Prefab Asset of a Prefab instance.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public bool changeRootNameToAssetName { get; set; }