기술 자료

Unity Engine

Unity Engine

targetPlatform

The BuildTarget to build. (optional)
읽는 시간 1분최근 업데이트: 24일 전

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public BuildTarget targetPlatform { readonly get; set; }

Remarks

An AssetBundle is only compatible with the specific platform that it was built for, so you must produce different builds of a given bundle to use the assets on different platforms.
If targetPlatform is not specified, e.g. it is 0, then the targetPlatform and subtarget fields will all be determined from the current build settings.