enableUnpinned
Enable/Disable unpinned mode where only Body A is affected and body B and its local anchor point is ignored. Body B must still be assigned so it is typical to assign a static ground body, preferably shared/reused.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public bool enableUnpinned { get; set; }