기술 자료

Unity Engine

Unity Engine

operator !=

Returns the result of a componentwise not equal operation on two bool3x3 matrices.
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Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator !=(bool3x3, bool3x3)

Returns the result of a componentwise not equal operation on two bool3x3 matrices.
public static bool3x3 operator !=(bool3x3 lhs, bool3x3 rhs)

Parameters

Left hand side bool3x3 to use to compute componentwise not equal.

Right hand side bool3x3 to use to compute componentwise not equal.

Returns

Type

Description

bool3x3bool3x3 result of the componentwise not equal.

operator !=(bool3x3, bool)

Returns the result of a componentwise not equal operation on a bool3x3 matrix and a bool value.
public static bool3x3 operator !=(bool3x3 lhs, bool rhs)

Parameters

Left hand side bool3x3 to use to compute componentwise not equal.

rhs

Right hand side bool to use to compute componentwise not equal.

Returns

Type

Description

bool3x3bool3x3 result of the componentwise not equal.

operator !=(bool, bool3x3)

Returns the result of a componentwise not equal operation on a bool value and a bool3x3 matrix.
public static bool3x3 operator !=(bool lhs, bool3x3 rhs)

Parameters

lhs

Left hand side bool to use to compute componentwise not equal.

Right hand side bool3x3 to use to compute componentwise not equal.

Returns

Type

Description

bool3x3bool3x3 result of the componentwise not equal.