기술 자료

Unity Engine

Unity Engine

JobHandle

Represents a handle to a job, which uniquely identifies a job scheduled in the job system.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public struct JobHandle : IEquatable<JobHandle>

Properties

Property

Description

IsCompletedDetermines if a task is running.

Methods

Method

Description

CompleteEnsures that a job has completed.
EqualsDetermines if a JobHandle refers to the same scheduled job instance as the current instance.

Static Methods

Method

Description

CheckFenceIsDependencyOrDidSyncFenceCheckFenceIsDependencyOrDidSyncFence.
CombineDependenciesCombines multiple dependencies into a single dependency.
CompleteAllEnsures that all jobs have completed.
ScheduleBatchedJobsMakes Schedule methods available to worker threads.