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Unity Engine

Unity Engine

CheckReadAndThrow(AtomicSafetyHandle)

Check whether the referenced native container can be read from.
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Definition

[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]public static void CheckReadAndThrow(AtomicSafetyHandle handle)

Parameters

The AtomicSafetyHandle to check.

Remarks

Throws an exception if the AtomicSafetyHandle is already destroyed, or a job is currently writing to the data.