기술 자료

Unity Engine

Unity Engine

operator !=(NavQueryBuffer, NavQueryBuffer)

Checks whether two NavQueryBuffer values refer to different underlying pathfinding buffers.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public static bool operator !=(NavQueryBuffer left, NavQueryBuffer right)

Parameters

The first NavQueryBuffer to compare.

The second NavQueryBuffer to compare.

Returns

Type

Description

bool
true
if the two NavQueryBuffer values point to different allocations,
false
otherwise.

Remarks

This operator is a syntactic shortcut equivalent to negating the result of NavQueryBuffer.Equals. Use it inside expressions where the
!=
syntax is more concise than an explicit method call. Two buffers created by separate constructor calls are always considered different.

Examples

using Unity.Collections;using UnityEngine;using Unity.AI.Navigation.LowLevel;public class NavQueryBufferNotEqualOperatorExample : MonoBehaviour{ void Start() { using NavWorld world = NavWorld.GetDefaultWorld(); NavQueryBuffer one = new NavQueryBuffer(world, Allocator.Persistent, 1024); NavQueryBuffer two = new NavQueryBuffer(world, Allocator.Persistent, 1024); if (one != two) Debug.Log("Two separately constructed buffers never share an allocation."); one.Dispose(); two.Dispose(); }}