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Unity Engine

Unity Engine

PointerLeaveEvent

This event is sent when a pointer exits an element and all of its descendants. The event does not trickle down and does not bubble up.
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Definition

public sealed class PointerLeaveEvent : PointerEventBase<PointerLeaveEvent>, IDisposable, IPointerEvent

Constructors

Constructor

Description

PointerLeaveEvent()Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.

Methods

Method

Description

InitResets the event members to their initial values.

Inheritance

Inherited Members