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Unity Engine

Unity Engine

BindingId

Defines a binding property that serves as an identifier for the binding system.
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Definition

public readonly struct BindingId : IEquatable<BindingId>

Static Fields

Value

Description

InvalidReturns an invalid binding property.

Constructors

Constructor

Description

BindingId(System.String)Instantiate a new binding property.
BindingId(Unity.Properties.PropertyPath@)Instantiate a new binding property.

Methods

Method

Description

EqualsIndicates whether two binding properties are equal.
ToStringReturns the binding property as a string.

Operators

Operator

Description

BindingIdConverts a string to a BindingId.
stringConverts a BindingId to a string.
PropertyPathConverts a BindingId to a PropertyPath.