UnscaledTime
When true, the unscaled time is used to run the Tile Animation. Otherwise, the scaled time is used to run the Tile Animation.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Field
- Namespace: UnityEngine.Tilemaps
- Assembly: UnityEngine.TilemapModule
UnscaledTime = 8
Remarks
This is useful for playing the Tile Animation whilst the game is paused and [[Time.timeScale] is set to zero.