TileAnimationData
A Struct for the required data for animating a Tile.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Struct
- Namespace: UnityEngine.Tilemaps
- Assembly: UnityEngine.TilemapModule
public struct TileAnimationData
Properties
Property | Description |
|---|---|
| animatedSprites | The array of sprites that are ordered by appearance in the animation. |
| animationSpeed | The animation speed. |
| animationStartTime | The start time of the animation. The animation will begin at this time offset. |
| flags | TileAnimationFlags for controlling the Tile Animation. |