기술 자료

Unity Engine

Unity Engine

CreateInstance

Creates an instance of a scriptable object.
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Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

CreateInstance(string)

Creates an instance of a scriptable object.
public static ScriptableObject CreateInstance(string className)

Parameters

className

The type of the ScriptableObject to create, as the name of the type.

Returns

Type

Description

ScriptableObjectThe created ScriptableObject.

Remarks

To easily create a ScriptableObject instance that is bound to a .asset file via the Editor user interface, consider using CreateAssetMenuAttribute.

Examples

using UnityEngine;public class MyData : ScriptableObject{ public int value;}public class CreateInstance : MonoBehaviour{ void Start() { ScriptableObject nonGenericInstance = ScriptableObject.CreateInstance(typeof(MyData)); ((MyData)nonGenericInstance).value = 20; Debug.Log("Non-generic instance value: " + ((MyData)nonGenericInstance).value); }}

CreateInstance(Type)

Creates an instance of a scriptable object.
public static ScriptableObject CreateInstance(Type type)

Parameters

type

The type of the ScriptableObject to create, as a System.Type instance.

Returns

Type

Description

ScriptableObjectThe created ScriptableObject.

Remarks

To easily create a ScriptableObject instance that is bound to a .asset file via the Editor user interface, consider using CreateAssetMenuAttribute.

Examples

using UnityEngine;public class MyData : ScriptableObject{ public int value;}public class CreateInstance : MonoBehaviour{ void Start() { ScriptableObject nonGenericInstance = ScriptableObject.CreateInstance(typeof(MyData)); ((MyData)nonGenericInstance).value = 20; Debug.Log("Non-generic instance value: " + ((MyData)nonGenericInstance).value); }}

CreateInstance<T>()

Creates an instance of a scriptable object.
public static T CreateInstance<T>() where T : ScriptableObject

Returns

Type

Description

TThe created ScriptableObject.

Remarks

To easily create a ScriptableObject instance that is bound to a .asset file via the Editor user interface, consider using CreateAssetMenuAttribute.

Examples

using UnityEngine;public class MyData : ScriptableObject{ public int value;}public class CreateInstanceGeneric : MonoBehaviour{ void Start() { MyData genericInstance = ScriptableObject.CreateInstance<MyData>(); genericInstance.value = 10; Debug.Log("Generic instance value: " + genericInstance.value); }}