AfterSceneLoad
Callback invoked when the first scene's objects are loaded into memory and after Awake has been called.
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Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
AfterSceneLoad = 0
Remarks
At this point active objects can be found with Object.FindObjectsByType. Before this point the first Scene's objects are considered inactive regardless of their serialized active state.
For more info on ordering see RuntimeInitializeOnLoadMethodAttribute.