기술 자료

Unity Engine

Unity Engine

GetAccumulatedTorque(float)

Returns the torque that the Rigidbody has accumulated before the simulation step.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public Vector3 GetAccumulatedTorque(float step)

Parameters

step

The timestep of the next physics simulation.

Returns

Type

Description

Vector3Accumulated torque expressed in ForceMode.Force.

Remarks

The accumulated torque is reset during each physics simulation step.
using UnityEngine;public class AddTorqueScript : MonoBehaviour{ private Rigidbody rigidbody; void Start() { rigidbody = GetComponent<Rigidbody>(); rigidbody.useGravity = false; } private void FixedUpdate() { rigidbody.AddTorque(Vector3.right * 10f, ForceMode.Impulse); var accumulatedTorque = rigidbody.GetAccumulatedTorque(); rigidbody.AddTorque(accumulatedTorque * -1f, ForceMode.Force); }}
In this example, the angular velocity of the Rigidbody is 0.