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Unity Engine

Unity Engine

RGInt

Two channel (RG) render texture format, 32 bit signed integer per channel.
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Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
RGInt = 18

Remarks

Note that not all graphics cards support integer render textures. Use SystemInfo.SupportsRenderTextureFormat to check for support.