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Unity Engine

Unity Engine

DontCare

When this RenderBuffer is activated, the GPU is instructed not to care about the existing contents of that RenderBuffer. On tile-based GPUs this means that the RenderBuffer contents do not need to be loaded into the tile memory, providing a performance boost.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

DontCare = 2