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Unity Engine

Unity Engine

Auto

Baked Reflection cubemap will be compressed if compression format is suitable.
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Definition

Auto = 2

Remarks

Some texture compression formats produce bad wrapping artifacts when used on cubemaps, for example PVRTC. On platforms that use these formats, baked reflection cubemaps will be left uncompressed.
Note: PVRTC format is deprecated. Use ASTC or ETC format instead.