Custom
Custom default reflection.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
Custom = 1
Remarks
You can specify cubemap that will be used as a default specular reflection.
Additional Resources: RenderSettings.customReflection, RenderSettings.defaultReflectionMode, Lighting Window.