UnmarkLateLatchMatrix(CameraLateLatchMatrixType)
Unmark a global shader property for late latching. After unmarking, the shader property will no longer be late latched. This function is intended for the Universal Render Pipeline (URP) to specify late latched shader properties.
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Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public void UnmarkLateLatchMatrix(CameraLateLatchMatrixType matrixPropertyType)
Parameters
Camera matrix property type to be unmarked for late latching.