BlendCubemap(Texture, Texture, float, RenderTexture)
Utility method to blend 2 cubemaps into a target render texture.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static bool BlendCubemap(Texture src, Texture dst, float blend, RenderTexture target)
Parameters
Cubemap to blend from.
Cubemap to blend to.
Blend weight.
RenderTexture which will hold the result of the blend.
Returns
Type | Description |
|---|---|
| bool | Returns trues if cubemaps were blended, false otherwise. |