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Unity Engine

Unity Engine

gpuElapsedNanoseconds

Gets the accumulated GPU time, in nanoseconds, for a frame. The Recorder has a three frame delay so this gives the timings for the frame that was three frames before the one that you access this property on. (Read Only).
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public long gpuElapsedNanoseconds { get; }

Remarks

To get valid timings, the platform must support the GPU Recorder. To check this, use SystemInfo.supportsGpuRecorder.