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Unity Engine

Unity Engine

RebindPlayableGraphOutputs()

Rebinds each PlayableOutput of the PlayableGraph.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public void RebindPlayableGraphOutputs()

Remarks

This method updates the PlayableOutput binding information. Use when you add or delete a component. Use this method to discover new Animator, AudioSource, and NotificationReceiver objects without rebuilding the graph.