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Unity Engine

Unity Engine

deleteStopsCallbacks

Set whether to continue or stop the proccesing of collision callbacks if any of the objects involved in the collision are deleted.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
경고
Removed. Physics2D.deleteStopsCallbacks is obsolete.
public static bool deleteStopsCallbacks { get; set; }

Remarks

During a collision callback, if either a Collider2D or Rigidbody2D that is taking part in that particular callback is deleted then this property controls whether callbacks will continue for this contact or not.
Additional Resources: Collider2D, Rigidbody2D.