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Unity Engine

Unity Engine

applyActiveColorSpace

Set whether colors will be converted appropriately before being passed to the GPU when using Linear Rendering.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public bool applyActiveColorSpace { get; set; }