NonUniformRandom
Use per-Mesh weights to make some Meshes appear more often than others. A higher weight value increases the chance of choosing the associated Mesh.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
NonUniformRandom = 1
Remarks
To specify the weights, use ParticleSystemRenderer.SetMeshWeightings.