기술 자료

Unity Engine

Unity Engine

Ignore

When the Joint2D breaks, no action will be taken and Joint2D.OnJointBreak2D(Joint2D) will not be called.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
Ignore = 0

Remarks

This option effectively disables any joint breaking and will ignore any Joint2D.breakForce or Joint2D.breakTorque.