rigidbody
The Rigidbody we hit (Read Only). This is null if the object we hit is a collider with no rigidbody attached.
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Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public Rigidbody rigidbody { get; }
Examples
using UnityEngine;public class ExampleScript : MonoBehaviour{ // Make all rigidbodies we touch fly upwards void OnCollisionStay(Collision collision) { // Check if the collider we hit has a rigidbody // Then apply the force if (collision.rigidbody) { collision.rigidbody.AddForce(Vector3.up * 15); } }}