useJitteredProjectionMatrixForTransparentRendering
Should the jittered matrix be used for transparency rendering?
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public bool useJitteredProjectionMatrixForTransparentRendering { get; set; }
Remarks
For descriptions of jittered projection rendering see: Camera.nonJitteredProjectionMatrix.